Welcome to Part 1! The \\\’After\\\’ images here present the first public version of the map that was released to the Workshop. These comparisons show you the differences between the original and revamp version of the map! Enjoy!
Map Modification -
De_Cache Changes -
A BombSite Updates– Numerous locations around the A bomb site had new and higher res textures used on them. Also this included new/modified UV mapping of those textures on the surfaces. As you can see below some of the more noticeable changes is the asphalt, wood panels, wood crates, brick wall behind A, cement, metal platform, and many others. Not only are the textures different and more high quality but they take in account the new lighting/reflection properties the devs added to the CS:GO engine earlier this year. A few other changes you will notice is that some of the background trees have been taken out, the electronic box has been modified, the wall along the upper platform has been changed, and a updated ladder has been placed.
A Main Updates– Basically all surfaces in A main have either higher res textures or different textures totally. Also this included new/modified UV mapping/placments of these textures on the surfaces. First of all the a main ramp is a bit wider now to match the doors and instead of having a metal apperance it more matches the surface underneath it. The metal grating ceiling has been broken up in to sections with a different texture. The look of the metal gate area has a slighty different appearnce with a different crate, a medical sign, a light above the door, and a border surrounding the door. As you can see below some of the more noticeable changes are the metal siding of the wall, the metal/steel supporting beams, the concrete flooring and the overall grunge/dirty aspect being adjusted slighty.
A Long/Squeaky Updates– Numerous surfaces in A long have either higher res textures or different textures. Also this included new/modified UV mapping/placments of these textures on the surfaces. One of the more noticable changes at first is the ground appearance is a lot more crisp and higher quality. The ceiling grate and area above it has been darken. Lastly the blue tarp is much higher quality now then it was before with it\\\’s new texture.
Truck Ramp Updates– The ground texture has been replaced with a higher res and different texture. The brick building siding had it\\\’s UV map adjusted. Also the building along A bomb site has more detail on it\\\’s side now and in higher res textures, a light added above the metal door, and the sewer drain being slighty moved.
B Bomb Updates– Numerous locations around the B bomb site had new and higher res textures used on them. Also this included new/modified UV mapping of those textures on the surfaces. There was a caution painted border added to the perimeter of the bomb site. The wood flooring of the actual bomb site has been replaced with a improved texture. A wooden panel has been added to front side of the bomb crate. As you can see below some of the other noticeable changes include new and update textures to the concrete floor, metal panel siding, concrete and metal beams, and many others. All these higher res and new textures just makes the overall look of the bombsite a lot better with more depth and clarity in it\\\’s appearance.
Vent Room Updates– Similar to the B bomb site changes with textures. Some of the more noticable changes in appearance belong to the metal ceiling grate, the concrete tile floor, and the trim along the brick wall. One of the most important changes is the vents have new model assets that came with nuke minus the player\\\’s animated action with them.
Tree Room Updates– The ground texture has been replaced with a higher res and different texture. The trim along side the walls and floor is now more defined with it\\\’s better quality. Also there is not a slim trim along each of the doors now.
Heaven Updates– Other than just a similar graphical update to heavan the wooden ramp and platform has a slighty different texture.
Sun-Room Updates– The outdoor appearance of the sun-room has changed very much. This includes updated textures to the concrete floor, the ground/grass texture, the brick building siding texture with a lot more plant overgrowth now, a replacement barrel model, and the addition of a ac unit model. But the most important addition was the soviet energy graphic.
B Main Updates– All of the similar updated textures are in place here also. The concrete flooring seems to have a more clean appearance. A few additionals to the space include a AC vent unit near vent room enterance, and a caution sign underneath it.
Middle Updates– All of the similar updated textures are in place here also.
Highway Updates– All of the similar updated textures are in place here also.
Outward Map Changes + Updates– All of the similar updated textures are in place here also. There were changes that removed a numerous amount of models from the background while raising the whole horizon ground level background. A few roof tops within the play area of the map have more details now for the spectator point of view.
Clip Brush Lowered– The top level of the clip brush in certain areas of the map was lowered to prevent players of figuring out glitch boosts or pixel walks.
CT Spawn Updates– All of the similar updated textures are in place here also.
CT Hallway Updates– All of the similar updated textures are in place here also.
T Spawn Updates– All of the similar updated textures are in place here also.
Dumpster Updates– Same visual updates as in other locations but there is a new warning sign with an overhang above the door.
Garage Updates– Basically just a lot of visual improvements done with the new and higher quality textures. Also the width of the wooden drum increased.
Added Vechicle Clip Brushes– A few more clip brushes were added for preventing of the bomb/weapon of getting stuck in certain areas under the vehicles.
Removed Clip Brush– An unnecessary floating clip brush at the B ramp has been removed.
Added Grenade Clips– Grenade clip brushes have been added to a numerous amount of objects, floors, and walls across the whole map.